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Free eBook “Killer Game Programming in Java” by Andrew Davison. Early draft version of this book is available in pdf format. Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games.


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Book Description

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It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

Table of Contents

  • Why Java for Games Programming?
  • An Animation Framework
  • Worms in Windows and Applets
  • Full-Screen Worms
  • Images, Visual Effects, and Animation
  • Shapely (non-rectangular) Applications
  • Sound, Audio Effects, and Music Synthesis
  • A Side Scroller
  • An Isometric Tile Game
  • Touring the Town
  • Scratchable Java
  • Automatic Wallpapering
  • On-the-Fly Dynamic Compilation and Execution
  • Executing Pixels using Drag-and-Drop
  • Tracing with JPDA
  • Visualization with Whorld
  • Program Sonification
  • Steganography
  • Video Watermarking with Barcodes
  • A Compiler for Drawing Crop Circles
  • Webcam Snaps
  • Motion Detection
  • A Motion-tracking Missile Launcher
  • Blobs Drumming
  • Controlling a Robot Arm
  • Topcodes and the Robot Arm
  • Face Detection and Tracking
  • Face Recognition
  • Kinect Imaging
  • A Points Cloud for Depths
  • ArniesTracker
  • Viewing Users in 3D
  • QR Codes
  • Introducing Java 3D
  • ‘Introduction to Java 3D’ Slides
  • A 3D Checkboard
  • Loading and Manipulating External Models
  • Augmented Reality with NyARToolkit
  • Using a Lathe to Make Shapes
  • 3D Sprites
  • Animated 3D Sprites
  • An Articulated, Moveable Figure
  • Particle Systems
  • Flocking Birds
  • Shooting a Gun
  • A First-Person Shooter
  • A 3D Maze
  • Fractal Land
  • Terrain Generation with Terragen
  • Trees that Grow
  • Playing Movies in a Java 3D World
  • Networking Basics
  • Network Chat
  • A Networked Two-Person Game
  • Networked Tour3D
  • Using Web Service APIs
  • GPS Mapping and Geotagged Images
  • Geolocation without GPS
  • An Echoing Client/Server Application using Bluetooth
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Author(s): Andrew Davison
Format(s): PDF
Number of pages: 1008
Link: Download.